"floating head"
The issue had to do with the helical nature of the recorded track.
The best way to get around it would have been to keep the last track scanned in a frame buffer and use that for your paused still. Expensive feature though.
The issue had to do with the helical nature of the recorded track.
The best way to get around it would have been to keep the last track scanned in a frame buffer and use that for your paused still. Expensive feature though.