Re: Game Theoretic Analysis
That analysis only works if the main, and likely only, thing you care about is whether people think you are the baddie or not. There are lots of other ways to run it, not necessarily correct, but plausible enough that someone might. For example, a few options include:
Option 1:
* If the other side has already fired, and their launch was successful, what remains of your country will likely be conquered. You don't want them to conquer you. You want them to be unable to do it, so attack now.
* If the other side has already fired, and their launch was unsuccessful, then they started a war and you should defend yourself from their next attempt. Also, they were willing to kill lots of people, so they deserve whatever they get.
Option 2:
* If the other side has already fired, and their launch was successful, I'm dead. What do I care what history thinks?
Option 3:
* If the other side has already fired, and their launch was successful, then they might try the same thing on others. If they are unable to do it because you counterattacked, others will be safer. It might even convince someone else not to launch an attack because they can see that nobody wins when you do.
In any of these options, it is easy to justify a retaliatory attack. Justifying a preemptive attack is harder, but there are ways that people have done it. I'm not asking you to agree with any of these, just to recognize that others could easily believe them. If they do, then you have a risk.