by what?
Posts by Baldrickk
1059 publicly visible posts • joined 26 May 2016
Pull! Rocket Lab fires off another potential target as India joins exclusive satellite shooting club
Apple redesigns wireless AirPower charger to be world's smallest, thinnest, lightest, cheapest, invisible... OK, it doesn't exist anymore
In the West, we're worried about shooting down drones. In Russia, drones shoot you
Are you sure you've got a floppy disk stuck in the drive? Or is it 100 lodged in the chassis?
Xiaomi's Mi-too attempt at a pholdable: Not one, but TWO creases of fail
UK pr0n viewers plan to circumvent smut-block measures – survey
We fought through the crowds to try Oculus's new VR goggles so you don't have to bother (and frankly, you shouldn't)
Re: I can't handle 3D TV
You might actually find VR easier to cope with. For example, with a 3D TV, if your eyes are not level, the two images won't line up and you cannot properly resolve the image. With a VR headset however, that angle is accounted for by shifting the cameras in the 3D space, so it will always line up.
See if you can get someone with a VR set to let you have a go. It may be no better, but you never know until you give it a try.
Re: I used to do this for a living
They've come a long way in figuring out just what induces nausea, and what doesn't, and avoid that as much as possible.
There was a lot of experimentation I the early days, and they just didn't get it right.
My first ever vr experience was a occulus dev-kit running a banana boat /pirate ship (swinging theme park ride) simulation.
Impressive, but the input from my eyes in no way matched up with the experience the reset of my body was having.
That made me feel sick after a few swings.
Two tables away was another headset. Same model, but the simulation was of an outdoors space you could walk around using a controller.
Much better, but still didn't line up.
Later demos with roomspace, where it's ME moving within the environment instead of the environment moving around me? No nausea at all.
My sister still feels ill using them (her work uses vr too, but for different things) but I suspect there, it's that the headset isn't set up for her properly, IPD etc
Re: Perhaps I'm being naive...
It really is.
Full honesty here, I'm waiting until the right headset is released before I make the purchase myself (Rift S is NOT it, waiting on the Valve headset, maybe that will be, maybe the Pilax 5K+ once everything that goes with it is ready)
My work does have a number of headsets of different types and despite being a different dept, I've gotten to have a go on each, and I've experienced pretty much all the rest at various events.
And yes, it really is a game changer in terms of immersion.
Let's imagine a stupidly simple environment.
An empty room with a small ball on the floor in front of a sofa.
Standard computer game type environment:
You spawn in, you can move a control stick or WASD to move around. Maybe you can crouch or jump by pressing a button.
Moving a second stock/mouse shifts the view around in the monitor - a stationary window into the world
You look at the ball and press a button to trigger a grab animation to pick up the ball.
You can throw it by aiming at a location and pressing another button.
In VR:
You put on the headset and you are in the room.
You can walk around the room. When you walk, you do so in the game. The room is all around you and you can look up, down, all around at it.
You can lie down on the floor and look under the sofa, by lying down on the floor and looking. You move your arms around and your virtual ones move with them.
To pick up the ball, you bend down, put out your hand and grab it (granted, this is currently by holding a button to hold it, but that will change with Knuckles controllers with full finger tracking that you can let go of and grab as a real object), using the same physical motions you've been issuing since you were a baby.
You can turn your hand over and around to look at the ball from all angles.
To throw it, you pull your hand back and throw it with the same action you would really do (with the button caveat as mentioned before) in real life.
VR gives a sense of presence unlike anything possible with a 2D display.
There are pictures all over the internet of a big dark spot on Uranu... Oh no, wait, it's Neptune
Meet games-streaming Stadia, yet another thing Google will axe in two years
Re: Who the hell would trust this...
Video gets buffered. Games need to be low latency.
You typically don't watch a movie or series more than once. You watch it, you move on to the next thing.
Age of Empires II, a game released in the 90s has an active playerbase and competitive scene. It's an extreme example, but there are reasons to keep playing games that you have already played before. PSNow is ~£20 a month I believe. A game like Forza Horizon 4 is on the higher end of price, at ~£60. If you like racing games, you may very well want to play it for more than 3 months. If so, it's going to cost you more.
There are a number of reasons.
Normal multiplayer games don't have such a large amount of data sent down the wire.
Streaming, there will always be stream-delay - the time taken to encode, send and decode the video is always going to be additional to whatever you have in your local hardware loop.
Fine for some games maybe, but useless for anything that requires quick reactions, where fractions of seconds count.
There is a reason OnLive has gone the way of the Dodo, and I don't actually know anyone using the Sony or NVidia cloud solutions. They are not massively popular.
I know one person who uses NVidia's in-home streaming, and I and a couple of others have played with Steam-link.
Even purely on a local, wired, gigabit network, the additional lag is noticeable - and that's before you leave the LAN.
The knives are out for cloud gaming as Nvidia flashes blade-based box packing 40 RTX GPUs
Re: Hard to say how that flies
Agreed, my Steam-link over a direct 1Gb Cat 5-E connection has noticeable latency. Fine with the right games, and can even play Mirror's edge quite effectively, but driving games? nope. Too much latency, and steering becomes a positive feedback system.
I really can't imagine how bad it can get over the net.
Crysis
It'd still struggle to run Crysis, doesn't matter how much GPU you throw at it. The main issue is the single threaded engine. You need a beefier CPU.
OG Crysis was from back in a time just before we realised that 6-8GHz processors just were not going to fly, and was built with that future in mind.
icon:closest thing to the Crysis helmet icon used for the game (do we need a "but can it run Crysis" icon?)
They're BAAACK: Windows 10 nagware team loads trebuchet with annoying reminders to GTFO Windows 7
On the eve of Patch Tuesday, Microsoft confirms Windows 10 can automatically remove borked updates
Hapless engineers leave UK cable landing station gate open, couple of journos waltz right in
Re: Not really secret
https://goo.gl/maps/DbTvADnpK5o would be better, as the /maps/ addresses are only used for maps, but nothing is stopping you from providing a Google Maps link, is there?
Crew Dragon returns to dry land as NASA promises new space station for the Moon
Uber driver drove sleeping woman miles away from home to 'up the fare'. Now he's facing years in the clink for kidnapping, fraud
Freelance devs: Oh, you wanted the app to be secure? The job spec didn't mention that
'It's like painting with atoms'... Watch how boffins form armies of simple micron-sized bots from a silicon wafer
FBI warns of SIM-swap scams, IBM finds holes in visitor software, 13-year-old girl charged over JavaScript prank...
Thought you'd seen everything there is to Ultima Thule? Check this out: IN STEREO!
Fantastic
but a little (just a little) tweaking might need to be done to account for the disparity between the two viewing distances. There is enough alignment based ghosting to make my eyes ache a little (and makes them sensitive to the 60hz refresh rate of my monitor)
Edit: the full size cross-eyed one seems to be better aligned - I was looking at the parallel one before...
The fact that we can do this is amazing. It really makes it seem more real than a grainy black and white photo does in 2D.
Sure, we've got a problem but we don't really want to spend any money on the tech guy you're sending to fix it
I can't help but feel instinctively that flying should be more expensive - trains running on the ground are far more mundane, so should be cheaper right?
This isn't helped by my having worked on developing some systems that were destined to be used onboard aircraft, and seeing all the extra features we had to build in for safety etc.
I guess it doesn't help that I rarely travel to places with airports either.
I wonder if similar thinking is behind your predicament?
Meizu ditched hole-free phone because it was 'just the marketing team messing about', not because no one really gave a toss
From hard drive to over-heard drive: Boffins convert spinning rust into eavesdropping mic
Re: using a hard disk's read/write head as a crude sounds generator
Makes me think of Floppotron
Hipster whines at tech mag for using his pic to imply hipsters look the same, discovers pic was of an entirely different hipster
Uber won't face criminal charges after its robo-car killed woman crossing street
Silent Merc, holy e-car... Mflllwhmmmp! What is that terrible sound?
Linux 5.0 is out except it's really 4.21 because Linus 'ran out of fingers and toes' to count on
Official science: Massive asteroids are so difficult to destroy, Bruce Willis wouldn't stand a chance
Best option?
Probably the best idea for dealing with a collision that I've seen is to send a drill up there, mine blocks of the asteroid and shoot it out the rear of the drill.
Basically, use the asteroid itself as "reaction mass" (wrong word, I know) to cause a shift in the orbit, enough to turn a disaster into a near-miss.
Quite how the launching of this rock would be achieved, wasn't really addressed though. Still, it seemed a fairly pragmatic approach.