Re: "apparent that it is an integral part of the display structure and not meant to be removed"
have the film extend beyond the screen and down into the device where you can't get at the edges...
1059 publicly visible posts • joined 26 May 2016
Prior to the iPhone they were pretty dire things though, running Windows mobile or Palm OS - which were fine, but functionality was more akin to my old pocket organiser than what we have today.
I was using the web and apps on my nokia phone, but did want a bigger screen etc. One of my friends had an early HTC (running windows mobile) pre-iPhone and I wanted one of those back then!
The real thing that made the iPhone sell originally was having enough onboard storage to replace your iPod, and the big pretty screen, plus the unique contracts.
Ironically, I got an iPod Touch, but the experience made me vow not to buy apple again. When I got a smartphone, it was an Android device.
Pretty much everyone was bankrupt after the world wars.
Only we also gave Germany plenty of support to rebuild - to rebuild with completely new and modern infrastructure...
One take on this is that Germany has been so successful in the years following the war (on a tech/engineering level at least) because they got to take all the knowledge up to that point, and start from scratch in producing new products, whereas being victorious, we had no help getting our economy back up and running, and still had all the constraints of prior industry.
For an example, imagine if our rail network had been destroyed. We would have had to rebuild, and might now have room for some of these larger trains in use in Europe today, instead of having the maximum size being restricted by the space beneath our bridges and inside our tunnels.
Though I have to say, we have a lot more surviving history than in Germany too, which I personally love.
The VR headsets have pretty much already been given the chop.
You can't buy them on the MS store any more, you can't buy them on Amazon, or in pretty much any retailer.
I think my local John Lewis has a single HP one sat in a box on a shelf - but it's had that since last year without shifting it...
MS failed to support their VR ecosystem, therefore it failed. It was always on the cheap side anyway - clearly a budget option. Not bad but you got what you paid for. The only WMR headsets you can still get are the Odyssey+ (but not in Europe, because reasons I guess) and the HP Reverb (which I think you can buy again since their recall right after release?)
Single core or multithreaded benchmarks?
It does depend on what you need it for. Video rendering sounds great on it. With the majority of game engines STILL only using a low number of threads, you may still get better performance out of a lower rated chip with better single core performance*
*if there is one - I'm not diving into benchmarks as I currently have no upgrade plans for my PC, except maybe a GPU refresh at some point.
If it's a good OS, it'll be used.
Given that most of "us" have an Android phone and or use Chrome as our desktop browser anyway... you have to wonder how much more there is for Google to slurp?
The biggest advantage here seems to be that you can consolidate the slurp to one company XD.
I mean, Microsoft are doing their best to slurp you too.
If it helps protect against malicious apps harvesting your data too, then it's a net positive, and being open source, we might get a telemetry light version too, maybe?
Harriers were also used in STOVL roles, the 20s limit to vertical operation (limited water coolant for the engines taking all the strain, no lift from the wings) stopped it from being effective as a "proper" VTOL - it could do it, but you'd run low on your budget very quickly.
In many places, there are no road markings - country lanes etc. It just isn't cost effective to mark them.
In many places, there are too many road markings, where drivers get assaulted with too much data, some of it conflicting.
Adding more markings isn't going to be cost effective, or solve confusion, depending on where you are.
Basketball - dunk 3 balls, win a large prize.
Hoops were nice and wide, but you could get around the stall and look at the hoops from the side - they were barely deep enough to accept the ball. If you're off even slightly, you're bouncing out.
One for the suckers.
Security at the expense of usability, comes at the expense of security.
Make it easy to use and secure, and it'll work.
Make it easy to use, and people will at least use it, even if its only a minor security improvement
Make it secure, and people will try and work around it to make it easy to use, screwing the security. - we see this all the time: "Password1!" emergency exit doors propped open so people can come and go for a smoke etc.
We can use Steam in home streaming as a yard-stick here.
That is, one PC playing the game, and another sat in front of the gamer.
I have a Steam-link, and while it's indistinguishable from a full PC, lets use a second PC as the client machine, so we can benefit from having the Steam-link's limits removed (e.g. it only has 100mbs wired networking).
In this setup, we have two PCs, both connected to the internet network via wifi, but connected together with a 1GBs Ethernet connection, which can be forced into use for the gaming stream.
This is essentially the best possible setup for streaming a game across a network - if a single cable can be considered a network.
I haven't done any particular in-depth tests with this, aiming only to satisfy my desire to play casual games from the sofa, older games were chosen to reduce the workload so as to not bottleneck the encoding and streaming:
Picture quality - pretty good overall. At times, you can notice artefacting, which appears similar to turning the sharpness up too high on a TV, or jpg compression on images.
Delivery quality - Over a direct wired gigabit connection, the stream is rock-solid, with maybe a little hiccup maybe once an hour.
My current setup, with a 100mbs steam-link connected to PC through two switches is just as solid.
Over Wifi, it's a different story - even on 5Ghz uncontested link, hiccups occur, at a rate of 2-3 a minute, lasting a second or two each time, which is't terrible from a performance state, but is immersion breaking. Reducing the image quality reduces the frequency and duration of these hiccups, but they still occur and you have a much more noticeably compressed image.
Delivery latency - One of the games I tested was Mirror's Edge (2008) Constant latency is distinctly noticeable, even with the direct wired connection. It's perfectly possible to play the game, but you have to anticipate all actions. Most notable is when performing a roll when landing - playing locally, you pull the trigger just before hitting the ground - playing remotely, you have to pull the trigger prior to landing - when about 2m in the air. The same latency is noticeable when engaging in combat, making shooting harder (smooth movements are required) and disarms of AR armed enemies pretty much requires slow-mo due to the short period given to perform the move. I have a fairly sensitive NFS Shift configuration set-up with almost no dead-zone on my wheel. The latency made racing effectively impossible, being almost impossible NOT to over-correct for even minor deviations from the racing line. It was like trying to drive in one of those drunk-driving simulators.
From memory, the reported latency was reported by steam-link as about 25-30ms but I'd take that with a grain of salt. I'm pretty sure there are additional sources of latency that are not being accounted for in this value, and this is a local connection. Over the web, I would expect latency to be twice that.
For "casual" games, it's great - and I'm using casual in terms of "not requiring reflexes" here - games I can relax when playing. Something like XCOM-2 works great, but local streaming on anything requiring fast reactions can be anywhere from having annoying latency to unplayable.
Lets just say that I'm not optimistic about web game-streaming providing an experience that suits anything other than "casual" gameplay.
That sort of game can typically survive being run on lower powered (aka cheaper) hardware locally, albeit at "cinematic" frame rates without causing issues to the gamer. This is where I think the competition will be, and the cost equation is a lot different between a £300 machine and a £1200+ machine when compared to the costs of an online gaming subscription.
My "WebOS" LG is doing a fine job, for now at least. The only thing I wish I could do was easily stream music from play music (because I like to own my music, and it's convenient to use it to have a copy online) The app will happily stream to a chromecast, but nothing else.
My biggest problem with it is - it won't install. Just fails and rolls back.
> The latest update separates Cortana from the Windows Search box,
Yay! I don't need a voice assistant on a desktop
> a move made in preparation for the foretold unification of search across Bing, Office 365 and Windows.
Aww Hell.
If I want to search the web. I'll open the browser. STOP FING UP SEARCH EVEN MORE MS!
> It makes more Windows built-in apps uninstallable.
wait... does this mean we can remove more, or we can't install/uninstall them