Re: Five technologies you shouldn't bother looking out for in 2016
"So the Linux zealots on here reckon that the best Linux LotD solution is something that's pretty much as close as they can possibly get to a cosmetic and ease-of-use rip-off of Windows..?"
Let's look at that one on two levels.
Firstly, the actual suggestion was that in order to ease the transition from the familiar to the unfamiliar use a familiar interface. Applying an unfamiliar interface upsets users. Microsoft have discovered that - it would have been better for their users if they'd worked it out from first principles.
Secondly, if you go back & look what was about at the time Windows 95 came out you'd realise that it didn't spring ready-made from the forehead of Bill Gates. There were a lot of GUIs about back then. There was a good deal of cross-fertilisation.
The main application menu system until ribbons came along was based on CUA (Common User Access), mostly, IIRC, from IBM, a set of design principles intended to make things easier for users by providing consistency between applications.
A screen bottom bar with pop-up menus was already in use in interfaces such as CDE.
Some of the interface aspects came from HP's New Wave, an overlay on Win 3.
Yes, W95 put all these together very well and hit a sweet spot (apart from the error of putting the close button next to the maximise where it was too easy to hit it by mistake) but on the whole it was a synthesis of stuff a lot of other people had developed. So it's not surprising that for the desktop a lot of other designers have followed similar approaches, improving on it here & there with the like of multiple workspaces. But don't think you're looking at slavish imitation of a single original idea because you're not; you're looking at a convergence on what works best.