> Remember when a games developer could be one guy with a ZX Spectrum?
Yes! While I didn't get as far as having something published, I learnt to program by typing in from listings (in the very early days when we only had one TV, my Dad read them out for something to do) and modifying the results. I did also write to the publishers of Skool Daze with enthusiastic congratulations and game ideas, and was particularly delighted to get a response.
Some of my games got reimplemented on the Amiga I owned next, including a port of CDS's Othello, a BASIC game written in some very spaghetti manner to make computer-player and human-help logic fit 16K. Once ported, I found it very easy to beat a) because I didn't have to wait ages for it to move, and could think undistractedly, and b) having untangled said spaghetti I understood exactly why the moves that came out of the help weren't necessarily the optimum ones :)