Will Smith has already withdrawn from appearing at the première, I gather.
Posts by Lester Haines
1674 publicly visible posts • joined 5 Jul 2010
Page:
Brit censors endure 10-hour Paint Drying movie epic
Flock of sheep ends NZ high-speed car chase
Florida cuffee surprised by pills in vagina
Space podule outfit inks Arizona launch deal
LOHAN takes the stage at Oz Linux shindig
Nude tribute to Manet's Olympia ends in cuffing
El Reg mulls entering Robot Wars arena
Re: Web of Death
Here are the weapons restrictions, according to the rules:
The following weapons and materials are forbidden from use: Note: Some of the listed items may be allowed for effects but not as weapons. If you have an application of these items which you feel should be allowed, please include this in your application.
12.1 Active Weapons
All robots must incorporate an active offensive weapon which is designed to damage, immobilise or seriously affect the operation of the opponent’s robot. Weapon specifications must be included on your application form for approval.
12.2 Invisible Damage
Weapons designed to cause invisible damage to the other robot. This includes but is not limited to:
12.2.1 Electricity
Electricity as a weapon such as Tesla coils, Van-der-Graaf generators, stun guns, or cattle prods.
12.2.2 Radio Frequency
Radio Frequency jamming equipment or similar devices.
12.2.3 Radio Frequency Noise
Radio Frequency noise generated by an IC engine. Use shielding around sparking components.
12.2.4 Electromagnetic Fields
Electromagnetic fields from permanent or electromagnets, which affect another robots electronics.
12.3 Stopping Combat
Weapons or defences, which tend to stop combat completely, of both (or more) robots. This includes, but is not limited to the following:
12.3.1 Entanglement
Entanglement devices such as nets, fishing line, cables, string, glues or tapes and any similar devices.
12.4 Rotating Weapons
The speed of any rotating weapons - e.g. circular saws, carbon or steel cutting discs - must not exceed the manufacturer's specification. The manufacturer's specification must be available for inspection.
12.5 Hardened Blades
Commercially manufactured, hardened steel blades that may shatter are not allowed.
12.6 Untethered Projectiles
Projectiles must have a tether capable of stopping the projectile at full speed and be no longer than 2.5m.
12.7 Heat and Fire
Heat and fire are forbidden as weapons. This includes, but is not limited to the following:
12.7.1 Generated
Heat specifically generated to damage an opponent
12.7.2 Flammables
Flammable liquids or gases
12.7.3 Explosives
Explosives or flammable solids such as DOT Class C devices, Gunpowder, Cartridge Primers or Military
Explosives, etc.
12.8 Smoke and Light
Smoke and light based weapons, which impair the viewing of robots by an Entrant, Judge, Official or Viewer. This includes, but is not limited to the following:
12.8.1 Smoke or Dust
Large quantities of smoke or dust. Limited smoke effects may be allowed.
12.8.2 Lights
Lights such as external lasers and bright strobe lights, which may blind the opponent.
12.9 Hazardous Materials
Hazardous or dangerous materials are forbidden from use anywhere on a robot where they may contact humans, or by way of the robot being damaged (within reason) contact humans. If unsure please contact Robot Wars.
12.10 Weapon Restraints
All high speed weapons (eg. all pneumatic and rotational weapons) must incorporate a secure restraint that locks the weapon in a safe position. The restraint may incorporate locking pins and bars but must be secured in such a way that it cannot be removed inadvertently. The design should ensure that the weapon cannot be fired during the activation process.
12.11 Interchangeable Weapons
Robots with interchangeable weapons are permitted under the following conditions.
12.11.1 Weapon Type
All interchangeable weapons must comply with rule 12.1
12.11.2 Weapon Application
All interchangeable weapons must be submitted on the Robot Wars application and are subject to approval.