Re: Good news
Hmm. yeah. That sounds like it'll benefit us.
8 publicly visible posts • joined 10 Mar 2010
As a game developer, the thought of a subscription service being allowed is terrifying. Right now we compete against the likes of EA, Gameloft etc anyway. Add a single app that costs a user $6.99 and becomes a channel down which is stuffed all-you-can-eat gaming, and us indies will starve. And it's not good for the end user anyway, as these channels become full of the cheapest and most easily slopped together crap anyway. What point is there innovating when your customers are already on the hook eh Big Fish?
I for one, am relieved, but mistrusting Apple to some extent, I fear that this is just pending a review of licensing terms and conditions or crossing t's dotting i's on the legal/patent front before this gets launched.
Actually, JaitcH, that's just plain wrong information you're giving out there.
If you want to deploy an application on ipad or iphone, the only requirement is that the users have itunes installed on their local machines. It's just a mechanism, it doesn't require the application to be public (i.e. on the itunes store), nor for the device to be jailbroken.
More info, look here, read the enterprise provisioning profile stuff.
http://bit.ly/bCqkrS
Sure, there are other annoyances about enterprise deployment, but nothing a well organised IT group can't sort out.
I'm interested. Whichever is the most popular = the most lucrative to develop for. And the £60 fee for developers program is hardly going to break the bank. Apple want people to develop for it, just don't want shoddily coded broken applications written for it.
Android is great and I'm all for competition, but for me, the big turn off is the fact that "Android" while sounding like a cohesive platform with a large enough market share is a mass of different devices with different capabilities, screen resolutions etc etc. You would spend half the time writing code to detect and use the appropriate phone. What about testing on actual devices?... pfft.. that is going to be expensive. But hey, you don't need to pass any code quality vetting to get on the android store anyway, so who cares about testing.
Paris because paris knows popularity is important.
I hate to say it, but Apple have done something none of the others can do. My 18 month old can unlock his mom's iphone, scroll the screen to his (now 5) applications, and open them to play them. He can get back to the home screen if he goes into the wrong application accidentally (there is only one button).
I think even Steve Jobs would be pleased to see that a toddler can successfully operate an iPhone. The iPad subsequently looks like a great purchase to me: if only for my littly to play games on, and my wife and I to surf the net and read books. There's no "discovery" process really to these things, no need to work out how something works. There's little or no abstraction between what you see and what you might want to do with the device.
I think Apple and competitors are all heading for the same thing, the ultimately all powerful and usable device... it's just that Apple started at the "usable" side and competitors started at the "all powerful" side, and it seems that adding power and options to a usable device is a much easier progression than adding usability to an all powerful device.
Apple's good looks and design sensibility have made it's software and ideology a bit of a trojan horse.
Paris, because she knows the importance of looking good to get in there.