The Crescent Bay prototype has integrated headphones.
69 posts • joined 1 Jan 2010
The short version is:
Because there is the chance of loss (if something explodes, it's gone. You have to build or buy a new one. Loss is meaningful in eve. You don't just respawn and have to run back to your corpse.), and you're playing against real people, there's adrenaline flowing.
You should be aware:
There was likely no real money involved with this battle. While it's kind of possible to 'buy' currency, it's
A: Not direct.
B: Not really done by the people who fly ships on this scale.
All in game currency is earned in game.The only way to 'buy' it, is by buying game time, and selling it to another player.
It wasn't a missed micro-payment.
It was a missed payment of in game currency. Not real money. Which is a fairly major difference. When you get to the level that these people are at in game, you're rarely spending any of your own money, even for game time.
It's not possible to directly buy currency with real money, unless you're willing to break the EULA and get banned.
What is possible is:
A: Buy a game time code from CCP. This is known as a PLEX (pilot licence extension). This can be traded in for 30 days of game time. It's less cost effective than buying a subscription, but leads to...
B: Convert the code into an item within EVE Online. At this point, it can be traded to another player, for a quantity of in game currency (ISK) It's also possible for it to be blown up, if you're foolish enough to put it in the hold of your space ship.
C: That player can then trade it in for game time, and not have to pay for the game.
While EVE does have micro-transactions, these are for purely cosmetic items. Which can be traded on the market for ISK.
Just a device that yells 'I'm here!'
What your device does with it, is down to what you have installed on it.
So you could, for example, write an app that turns on your wifi when you get home, using a beacon to identify it. As long as you have enough beacons to cover your home.
1: Charger is included (usb output, with a usb to micro usb cable also included)
Socket also allows for syncing.
Charge time seems ok, but I've not timed it.
2: not a clue about usb otg. no adaptor
3: no adaptor. No idea about cable, but I suspect they couldn't call it mini hdmi if it's not following the standard.
4: bundled headphones. no inline. sounds ok.
5: Camera's ok. not as good as a proper one, but ok for quick snaps.
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Will budgets be cut? Maybe. Will this mean the end of story driven games? No. There's a market for them, so they'll be made. It's not like the budgets need to be as high as they are. As long as people are willing to accept that the graphics aren't cutting edge, and so on.
Mobile games aren't in the same market as the bigger games.
And extrapolation, well... http://xkcd.com/605/
Says it all, really.
You'll have the link local addresses, which never go outside.
However, every machine that needs to connect to the outside world /also/ has a globally routable IP
Part of the reason for IPv6 is to get rid of NAT, as it breaks the end to end model. You just need to have a firewall in place to block new connections.
Oracle on the other hand, they were. When they take Red Hat's work, and then rebrand it, before reselling it for less, that's what ate into Red Hat's margin. Not Centos. It's not like there aren't other free versions out there.
If they really wanted to do it, the option would be to stop distributing the SRPMS to all and sundry. They're under no obligation to give them to anyone but their customers.
You can disable the fade effect if you want. it's known as the secure desktop (as takes control, rather than just popping a box)
Just fire up mmc, load the group policy object editor snap in, and go to computer configuration->windows settings->security settings->local policies->security options.
The policy is User account control : switch to secure desktop[...]
Course, there's probably a security implication.
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