I went all in and it's the most expensive desk dust protector in my office
I spent roughly $1,600 upgrading my main pc for my oculus, which cost me $800, then another couple of hundred bucks on craptastic games (the best game is still luckys tale, which came free). I show people the rift occasionally, play with it myself even less frequently. It's really been a disappointment, because I remember how excited I was about getting one back at launch.
Here's the problem as I see it...
#1... the cords... oh god the cords... I know there are some solutions (they cost quite a bit too) but in 2018, when everything (hell even my thermostat and toaster) are wireless and they still have not one, but TWO cords out the back of this thing (yeah, you're not fooling anyone with the bulky cord wrap you put around the HDMI/USB3 cords to make them look like one).
#2 Cost... That's gotten a little better with the discount pricing from last summer on the rift itself, but a decent computer (especially the absolutely ridiculous cost of video cards right now) is going to run well over $1000 to get this thing even moderately working (and if you want a top tier experience you really need around $2000 of computer in front of you).
Note: the memory price gouging going on (my 32GB of ddr4 cost $114 in summer of 16 is now $400+) and the outrageous price of top tier nvidia cards (they claim it's from bitcoin mining scarfing them up, but I think this is just another example of price gouging). My 2 1/2 year old 1080GTX which cost me $650 is still over $550 29/30 days of the month.
#3 Content... now I expected some crappy games being sold for VR at first, since it was easy money for small devs and no big companies were willing to invest the time/money to do a VR exclusive game, but it's been nearly 3 years and 90% of the games being sold on Steam and Oculus' stores are complete garbage. Even the good indie titles last about 1-3 hours. I've got over 30 VR games and only about 5 are worth playing for more than 10 minutes. They want to charge prime rates for the A class games, but they aren't really worth it either. Regular games don't really port over to oculus well (even using Vorpx or other conversion drivers). VR games have to be designed around the platform or else they will either make you sick or won't work well enough to play long term.
#4 (and this surprised me) - the Creepiness factor
Let me explain... many of the more decent games are horror right now. I live alone. Jason Voorhees could literally be standing behind me sharpening his blade for 20 minutes deciding which of my ears to cut off first while I'm playing one of these games and I would never know until the first slice. That's an extreme example but there's something really disconcerting about being submerged into VR, at home, alone without any way to know what's going on in the rest of the house. Needless to say, I lock my office door when I play VR, but still, creepy.
well, that's about it. VRpron is pretty amazing, too bad I got a GF right after I got my oculus (I'm pretty sure the two are unrelated). This tech needed to come out about 5 years ago... lol
oh, and of course, #5... zuckerberg... I think of him every day when I enter my office and see the 3 cameras looking down at me (yea, I know, they only see the infrared frequency.... right....)
"I always feel like, somebody's watching me.... I get no privacy... oh oh oh oh..." (for my fellow kids of the 80s).