* Posts by Martin Rogers

7 publicly visible posts • joined 11 May 2007

Elite:Dangerous goes TITSUP

Martin Rogers

Re: OK but

Well, I haven't played anything that came out in the last 10 or even 20 years, and I suspect that there are a lot of people in that position. I wouldn't have come back to this genre for anything other than Elite (or possibly Star Citizen, having played WC back in the 90s). So maybe the 'wow' factor is partly because of that delay - I'm seeing 20+ years of advances in one shot. As for gameplay though, my own expectations were based on the original; I was expecting a sandbox, with any narrative or multiplayer being 'nice to have'. Clearly we have very different views on that. I am not planning to play this thing for 10 hours a day, so when I dip into it I expect to see content added periodically and hope that will keep it interesting. Hopefully with a few more additions you'll come back to the game - because the more players online the better for its long term viability.

Martin Rogers

Re: OK but

I've posted some positive comments here but that's not to say there are not valid complaints, and I can see this is one for a lot of people. And I won't repeat the "when I were a lad" response to your criticism - but personally, I am definitely not bored. Not yet anyway, but I am anticipating more content and dev-created story line soon - not least the major war that's about to kick off.

Genuine multiplayer interaction definitely isn't there yet, I agree. That is what I'm most looking forward to - taking a "Wing" of fighters into action to shoot up those damn commies in Eranin :)

The way I see it is that the base functionality is all there, is stable and very impressive. The vision is to build on that over 2015. If you're in the group of disillusioned "offline mode" players then you won't trust FD to deliver that, but right now I see no good reason not to. I actually wish there was a subscription model though, because that would give a solid revenue stream to fund it all.

Martin Rogers

Re: There is single player

@James O'Shea "Well-reasoned replies as to why I should change my mind are invited"

Ok here's an attempt then, your judgement on whether it's well-reasoned :)

On your first point, there are no doubt a small but significant number of people who fall into that category, by which I mean people who pre-ordered the game but didn't participate in the testing stages AND had assumed there would be an offline mode. For those people, I agree they should get a full refund. However most of the thud and blunder on the forums seemed to be from people who'd been actively participating on those forums (and playing the game), ONLINE, for months. There I'd support the Frontier position that if you've been racking up hours already, then clearly the lack of an offline mode can't be a deal breaker. FYI the game has been pretty much playable, if buggy, for months now in my experience.

On your second point - disagree, having played it. Working your way up from a basic ship was always part of the point of Elite, certainly for me. The starter ship is 'good enough' to try out the major roles available - bounty hunting, trading etc, while working your way up to a better one (which you can do in a few hours of play). But I suspect your reservation is about immediately getting splattered by hordes of griefing players in high-end ships a la Eve Online once upon a time. Well, there were, it appears, instances of that right after release, and there is thread after thread of "griefers vs carebears" dispute on the game forums. But the game gives you a mechanic to avoid that. By playing in "Solo mode" - for as long as you like - you can avoid all player contact. By joining a specific PVE group and playing with them, you can avoid all hostile player contact. There is no restriction on swapping between these, so you can build up and then join 'Open' mode later. However, there is another option which is to simply avoid the more heavily-used systems. I've been in Open mode since release and encountered only a couple of other players so far. Caveat - you can still - and are likely to be - intercepted and scragged by NPCs at any point. With a bit of offline combat practice - provided via in-game tutorials - you can win or avoid those too.

Final point - the game is stunning visually and aurally, the flight model is excellent and personally I find it a worthy successor to the original. Have a look at some Youtube videos with no risk, search for the username "Isinona" (not me I hasten to add - I can't fly like that...)

Martin Rogers

" total inability to support usual performance"

"the thing went down"

Do you have any background with large multi-server backend systems? If you lose one server, a fraction of your users get a crappy experience (to an extent depending on server stickiness and resilience) but the rest sail on unawares. That's not an total outage, or "titsup" as you put it. If you base the big picture on those users' irate postings on Twitter, you might conclude that it was. If you didn't know better that is.

Martin Rogers

Re: Lazy journalism

Echo this. Do your research please, the vast majority of people were unaware there even was an issue. I have had a couple of issues since go-live (eg stuck in hyperspace and had to kill the process) but lost no progress whatsoever. I've been playing this through the Beta (and even on release day) and can honestly say I haven't enjoyed a game so much since the original Elite. The "offlinegate" nonsense is, I suspect, only a genuine issue for handful of players (who should get a refund) but a lot of people have jumped on the bandwagon for some reason.

I feel sorry for those people who haven't been able to launch the game, but clearly that's an issue somewhere in their particular setup given that it's working for thousands of others. Where I would agree with the criticism of FD is that some of those tickets haven't moved for a month, apparently.

Netbooks were a GOOD thing and we threw them under a bus

Martin Rogers

Acer Aspire One still going strong

Typing this on my trusty Aspire One which has been going strong for over 3 years now. Paid £150 for it on Amazon, upgraded the battery to the nine-hour version, and it's just about perfect. Agree with the author about Unity, but that was an easily rectified mistake. This brilliant little machine (8.9" version) has served as temporary desktop replacement for my parents, home browsing device for my kids, emergency machine for work colleagues whose laptops died, long battery life video viewer on flights and almost-daily-use email and browsing machine on 3G when I'm locked in on a corporate network. I have considered upgrading for a larger keyboard and screen but just not worth it. I'm sure an upgraded spec is possible for sub-£100 now, if the manufacturers wanted to do it.

Satnav driver's car totalled by train

Martin Rogers

Women drivers safer - myth

They're not. Per kilometre, they are slightly more likely to have an accident. Women get cheaper insurance because, on average, they drive far fewer miles than men - and therefore are less likely over a year to have an accident.