* Posts by Robert Jones

4 publicly visible posts • joined 13 Aug 2008

OpenGL 3.1 promise follows gamer revolt

Robert Jones

@Anonymous Coward

Erm, this is my real name and I included the akas at the bottom of my first post because I stand by those words posted in both forums linked in the OP. And hey, at least I don't hide way when making comments :)

As to who I work for; Zoe Mode, UK

My first project was on the PS2 and at home I spent the last 8 years working with OpenGL before swapping.

Nothing todo with MS, but thanks for playing.

As for everyone else making noise, the majority of them are people, like myself, who have been around for some time on the forums (in the case of the OpenGL forum longer than me) so are hardly MS "subversive tactics", but feel free to carry on living in your paranoia :)

Robert Jones

OpenGL and Vista

@Wokstation

OpenGL nearly got broken on Vista, however after everyone went to bat for the ARB and bugged MS the situation was resolved (something else to leave a sour taste in our mouths).

OpenGL on Vista is the same as OpenGL on XP; you reqiure drivers from the hardware makers to get the best out of it. If anything the situtation has improved a little with Vista making OpenGL1.4 avaible by default and wrapping it over D3D instead of the pure software 1.1 of previous Windows versions.

Robert Jones

No, it wasn't only the CAD people...

Just to say, I have it on good authority that it WASNT the CAD companies who caused this.

Or to put it another way; OpenGL3.0 without the stuff which is going to be removed looks alot like OpenGL|ES. OpenGL and OpenGL|ES were going to converge anyway in the future.

Now, look at the ARB, which major company which has an intrest in the mobile field and HASNT signed off on the one extension which brings us anything like the original OpenGL Longs Peak plans.

Hint; begins with A and end in MD.

@Anonymous coward;

"Redmond IPs"; lolol... dude, can I have some of what you are smoking please?

Robert Jones
Flame

Wait again?

So, after 2 years they fail to deliver a signifcant update, instead bring 2.2 which drops the very object model we were after and then ask us to wait again?

I think these people are on another planet where failure is rewarded with people still beliving them; this is just the latest in a long line of ARB failures, with OpenGL2.0 and the time it took to get Framebuffer Object (render to texture) and Vertex buffer object (vertex data in video ram) to name but 3.

Combine this with the 10month communication blackout (despite last year patting themselves on the back for comminicating with the community) and 8 months without letting the community know what was going on is the reaction a surprise?

No, for many this is the straw which broke the camels back and despite using OpenGL for around 8 years I am now firmly commited to D3D and the up and coming D3D11.

Why? Because MS have a history of delivering what they say they will when they say they will with D3D, the ARB has a history of failure. Who would you rather work with?

- Rob Jones

(aka Phantom, aka bobvodka)