extension of dave austin's comment
This brings up an interesting point, in that the problem is more along the lines of industrialising something that specifically does not need to be industrialised, game design is a craft that does not need industrialisation, it needs hedging into exalted communities of geniuses who are entirely free to make precisely what they want, and pass it through great ritual and ceremony to them what pay for them to do so. but of course this will never happen, as that would involve invalidating distribution industries, and we know how thats gone so far.
On a side note, the MDF university what I go to (UWS, formerly Paisley University) is one of the accredited-by-Skillset centres, and i'm pretty sure that Abertay/Dundee is the only other one in Scotland. Having seen this discussion I can understand why. Two comrades from the feeder college I came from gave up less than halfway through their games tech course, simply because they were incapable of keeping up with the literal mountains of physics, hardcore mathematics and similar ardours. I never heard any mention of a single toolset, which they were greatly disheartened on, having spent two pointless years learning Java at college and hoping for more of the same + bells &/ whistles.
Me, I'm happy I jumped onto the net tech bandwagon after years of pining pointlessly for games tech, then realising that its even more hellish (and generally worse paid) than.. well, tech support.