Functionality remains poor
This article just reminds me how lacking we are in choices for gaming goodness.
Okay, so this was an article about keyboards and rodents, fine. Nonetheless, the functionality we are given to choose from is still the same : one peripheral to manage aiming (the mouse), and one to manage everything else (movement, weapon choices, spell/techniques/etc).
Fine, I agree, we only have two hands. This is where I long for an updated version of the Microsoft Strategic Commander (review still online here). To those of you who ask what this can be used for, I have one example to give you : any FPS shooter.
What is the major complaint for all FPS gamers ? After an hour of gaming, the middle finger (used for pressing the Q to advance) is simply begging to stop. Of course, since all FPS shooters today punish the camper, everybody is used to moving all the time, so pressing Q to advance is a continuous job. In addition, doing anything else practically requires you to stop advancing because you lift your finger off Q in order to mash something else - even if you use another finger to do it.
Replace all this button mashing with the Strategic Commander and you can play four hours straight without killing your fingers anymore. When basic movement is mapped to a mouse-like support, you're just pushing the movable part of the Commander forward to move instead of mashing down on a key - and that is much less effort. Plus, the programmable keys allow you to keep moving while you use the corresponding functions - thus diminishing the window of opportunity that enemies use so readily.
Obviously, I'm not saying that it turns you into a gaming god - but it lets you play longer and more relaxed, and that has to count.
I can't believe that such a positive peripheral has been so unnoticed by the gaming community.
I'm going to buy a new one soon - there's a key on mine that got a bit iffy around mid-2013.
Yes, I bought it in 2001.
THAT's quality.