"Toys frame our capacity to dream about the future"
When I was a kid, I played with Lego. As I grew up, I often found myself lacking enough blocks of a given type to complete my projects properly, but I made do with what I had.
Nowadays, I fool around in Minecraft, and the number of blocks is no longer an issue. I introduced my nephew to the game, and it's all he wants to do any more. His constructions are that of the 9-year-old he is, but he is building stuff and that is what is important (in my view).
I do believe I have an active imagination, but VR is a miss for me. I cannot see the advantage of having to move one's head to move the field of view when you're still virtually tied to the chair in front of the PC. Moving the mouse seems a lot easier, and I'm used to that.
On the other hand, the day VR is a full-body suit encased in a sphere where you actually experience walking around endlessly (or frantically running from enemies) because you don't move in the sphere, then yes, I can totally see the interest of the VR and I will be right there, waiting for my next exercise session with my heart beating with anticipation. That kind of VR system will undoubtedly transform geeks and computer nerds into the spitting image of muscular Greek statues, with hormones, better than any gym room could possibly hope to.
So, for the good of couch-potatoes everywhere, please bring on the VR Sphere. It's a question of national health, after all.