Reply to post: Re: Easier games to play

20 years of .NET: Reflecting on Microsoft's not-Java

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Re: Easier games to play

I guess your idea of writing multithreaded code is to FORK and manually use IPC, rather than just using async and letting the runtime manage it.

Just because you can spend your life debugging race conditions, doesn't mean you should.

Or is all your code strictly single-threaded, and runs a single processor core at 100% whilst leaving the other 7 idle?

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