Reply to post: Re: ARM on Azure and...

Microsoft poaches Apple chip expert for custom silicon

Down not across

Re: ARM on Azure and...

No reason why it couldn't be. For example A64FX from Fujitsu (that they're replacing SPARC64 with in HPC) is a good example that performance is not an issue. GPU is where the heavy lifting to great extent happens in a console, so the CPU architecture is less important as long as you got enough PCIe lanes.

Would make it bit more cumbersome for the PC-ports of the games tho compared to fairly effortless port.

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