This is pretty cool and useful to port software with an embedded python interpreter.
However this does demonstrate one of the best advantages of using C and C++. It is so much more portable.
For example, Emscripten allowed C, C++ ----> JS, ASM.js, WASM almost a decade before other languages. And before that we had Adobe Alchemy / CrossBridge C, C++ -----> Flash Bytecode.
Where I used to work, I even had to re-write much of Unity3D (https://github.com/osen/mutiny) to port some of our games over 4 years before Unity Technologies managed to port .NET (or transpile CSharp.NET to C++).