Reply to post: Re: Joysticks, and levelling up

In the '80s, spaceflight sim Elite was nothing short of magic. The annotated source code shows how it was done

Jonathan Richards 1
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Re: Joysticks, and levelling up

If I recall correctly, progression up the rating scale went in powers of two of the kill count, so it took just as long to go from Dangerous to Deadly as it did to go from Harmless to Dangerous. Well, I suppose one's kill rate increased, but not enough to make it possible for me to get past Deadly on a C64.

I've mentioned before that OOLITE does quite a good job of recapturing the feel of Elite while expanding its horizons a bit.

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