Re: So the issues are down to a lack of control
I'm inclined to agree. I've published game mods myself, and for me that included signing in. And yes, there was a delay while the code was screened before it was published.
But that wasn't Roblox. The target market for that platform is schoolkids. I can believe they view things differently. The question is, whether a slightly higher hurdle would discourage people who might otherwise go on to make valuable contributions. My instincts say probably not, but they also say the publisher probably has better data on that question than I do.