Re: Spot-on analysis
I remember with the Battlefield Vietnam game, the draw distance for foliage etc was shorter than your sight distance, so a player with no visibility out of the paddy field or whatever they were hiding in, was basically squatting in a naked paddock to anyone sufficiently far away.
I believe the game wasnt a commercial success...
I cant remember if the draw distance was user modifiable - definitely an advantage to set it lower.