Reply to post: Re: Spot-on analysis

Right to repair shouldn't exist – not because it's wrong but because it's so obviously right

the Jim bloke
Pirate

Re: Spot-on analysis

I remember with the Battlefield Vietnam game, the draw distance for foliage etc was shorter than your sight distance, so a player with no visibility out of the paddy field or whatever they were hiding in, was basically squatting in a naked paddock to anyone sufficiently far away.

I believe the game wasnt a commercial success...

I cant remember if the draw distance was user modifiable - definitely an advantage to set it lower.

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