Reply to post: Re: Steam on OSX

Why make games for Linux if they don't sell? Because the nerds are just grateful to get something that works

Dan 55 Silver badge

Re: Steam on OSX

As a gaming platform, Apple couldn't do much more to actively sabotage Macs. OpenGL is stuck at 2010, Metal is Apple only, Vulkan is not available, graphics hardware is either integrated or woefully underpowered, 32-bit Intel was dropped just because in Catalina and it's not worth many developers' time to make 64-bit versions of previously-launched games, and now there's a whole new CPU architecture to target where Steam just doesn't work properly and when (if) it does finally work, the game selection will be even worse than it is macOS 64-bit Intel because once again it's not worth many developers time to make M1 versions of previously-launched games.

All of this means gamers don't bother with Macs because there is now hardly any back catalogue thanks to Apple's efforts, and if gamers don't use Macs, developers won't target them for new games. And who's to say Apple won't throw another spanner in the works two years from now making today's efforts to port something worthless?

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