Reply to post: One of my top picks for the year

Throw a sofa at this guy with your mind. She's in Control. Oh look, now I've learnt to bloody fly. She's in Control

ILLQO

One of my top picks for the year

Control was one of my favorite games this year and appears to be based off a new (new to me at least) narrative style and website known as the SCP foundation

www.scp-wiki.net (Link for reference)

As well as the Lost Room

( https://en.wikipedia.org/wiki/The_Lost_Room )

It created a beautiful universe to play in, allowed some freedom of choice in an open map, while also funneling the player through a complex but enjoyable storyline. It teases information and views from behind the scenes over and over again, drawing the player with a mystery and a solution while just compounding more questions, the controls even on the PS4(Pro) were intuitive and quick, I experienced very few game breaking glitches or bad loads.

You Start the game depending on the Service Weapon, but as the game goes by and you learn more abilities your retinue of responses and the pace of combat pick up and lead to each major battle (with the exception of one near the end which just left me tired) completing with a real sense of accomplishment and power. You start only being able to plink a few rounds per minute and end up flying around the screen, throwing pieces of the architecture while dodging sometimes near bullet h*ll levels of return fire.

I also suggest this game if you have not played it yet, it calls to a lot of different wants in a game, with character progression, mystery, expansive world building.

Now the negatives: At time the conversations can be a bit cringe worthy, the main character talks to herself a lot (pay attention to this though.. sometimes people reply to your thoughts not your words) and the conversations can be a bit dry, sometimes the architecture is not your friend and you can fling yourself off the top of a staircase dodging and end up in more hurt than if you just tanked the hit, some combat in enclosed spaces can get really glitchy fast as the items in your field of vision go way above what your system can handle and the screen rate straight tanks. All of this seems to be more due to the limitations of the hardware and some poor decisions for areas to have combat occur in.

Overall I loved the game, and really hope that the rest of you like it as well. It quickly made it to the top of my favorite list and I think it will stay there for some time.

2 DLC are in the works and will help expound on the story.

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