Reply to post: so, uh

Is Google's new cloud gaming service scalable? Yes but it may not be affordable, warns edge-computing CEO

AdamWill

so, uh

if my local system is doing all the work, what's the *point*? why not just sell me a digital download of the game, like lots of places already do? the selling point of Stadia-like services is "you don't need a powerful local system to play on". What's the selling point for a streaming service that *does* need a powerful local system?

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