Vendor lock-in
"Because in multiplayer games cheating ruins it for everyone"
Irrelevant, loot boxes ruin it too for everyone who doesn't have money and game companies don't give a f**k.
The *only real problem* for a game company is that cheaters won't buy loot boxes as they don't need them. That means literally lost money and *that* is the real problem.
Cut the BS, foloow the money and anyone can see that the whining about "cheating" is really whining about *money*.
I can understand that, but them bastards lie about it every time.
"And that's why literally any popular multiplayer game has some sort of anti-cheat system in place"
No, it's all about money and as any popular multiplayer game is about money. Loot boxes, whatever: Game money bought by real money. Every time.
When you've invested hundreds of dollars to your game, it's a total vendor lock-in as the stuff has zero re-sale value. Any game company loves that.
Cheating ruins that also: No money invested, no lock-in. Can't have that.