Reply to post: Increase lethality/deadliness?

Microsoft 'welcomes dialog' over HoloLens use by the military, but doesn't have to listen

Fading
Mushroom

Increase lethality/deadliness?

And there I was thinking incapacitating enemy combatants was the preferred option (injured soldiers are a greater strain on your enemies' resources than dead ones).

AR for field medicine sounds useful though.

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