Reply to post: Re: "Imagine the frustration of playing a game where the difficulty can constantly change"

Doom and Super Mario could be a lot tougher now AI is building levels

Voland's right hand Silver badge

Re: "Imagine the frustration of playing a game where the difficulty can constantly change"

Nethack comes to mind. It is entertaining to observe modern games trying to match 30+ years old ideas and technology.

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