Reply to post: Re: Absolute tosh!

Death notice: Moore's Law. 19 April 1965 – 2 January 2018

Charles 9

Re: Absolute tosh!

"Given that DRAM latency is effectively governed by the speed of a signal along the PCB trace between the CPU and the SIMM, I'd say we're pretty much stuffed."

IOW, caching is basically a case of "Ye cannae fight physics," hitting a hard limit with the Speed of Electricity.

"I say a better approach would be to retreat from arbitrary code execution, and start thinking about how we might have remote presentation protocols instead. There's no particular need to run the code client side, just so long as the code output is visible client side."

Unless, of course, latency comes into play. Why do you think network computing has such limited use outside the controlled environment of LANs? Because the Internet is itself an untrusted, unreliable environment. You're simply trading one set of disadvantages for another. And for many, the reason the code MUST run client-side is because you need the speed you cannot get other than from a locally-run machine. Ask any gamer.

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