Reply to post: Re: "Like I say, there’s no user guide to tell you what all the icons means."

Apple iPhone X: Two weeks in the life of an anxious user

I ain't Spartacus Gold badge

Re: "Like I say, there’s no user guide to tell you what all the icons means."

I think it's a bit like the original green screen Nokias. They had a really simple UI, but partly because they didn't do that much. About the time the first iPhone came out, I had a work candybar Nokia dumbphone. It had a colour scren and all sorts of fripperies like mp3s, radio camera WAP, email But all that meant was that you had a bloody complicated menu system, that made it a truly rubbish phone. And email on a non 3G phone with no data tarrif and no WiFi is just silly anyway.

The first iPhone didn't do too much. And even when they brought out the 3, that did, there weren't many gesture controls. So it was dead easy to use, although even then there was nothing to tell you to try a long press as a sort of smartphone equivalent to right clicking a mouse.

But now iOS has loads of different gestures, and screens that swipe down from the top, up from the bottom and in from the sides. Yet still Apple think it's easy to use and intuitive. But it no longer is. I'm nnot saying it's hard or bad (like that awful Nokia), but it does now need a short explanation. A How To gestures app on the homescreen, or a thing that pops up and says try this, or a simple UI manual built in.

At least MS had the weird writing that slightly overlapped the screen on Windows Phone - as a visual clue to tell you that if you swiped right there was more stuff.

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