Reply to post: One solution for it is obvious

Amount of pixels needed to make VR less crap may set your PC on fire

Christian Berger

One solution for it is obvious

Just track the eyes, then have 2 screens for your eyes, one that's low res and large for the background, and one higher resolution one which is optically placed at the point where you see the sharpest and at a focal distance that's close to the object you're looking at.

This would dramatically cut back the amount of data you need to generate.

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