Reply to post: Re: There's already a solution

Mythbuster seeks cash for roller skates to wear in virtual reality

Cuddles

Re: There's already a solution

"Not to mention that even as scaled-down as game worlds are compared to actual distances in the real world, there's still absolutely no way you could convince me to physically walk all the distance a game character routinely appears to in most games."

Indeed, that's what almost all the fuss about VR seems to forget. It doesn't matter what clever gadgets you use or how immersive you make them, the fundamental point of games is to allow people to do things they're not actually capable of doing in reality. Most of the time that also means things that no human could ever be capable of doing, or even things that outright break the laws of physics. The only way that can ever work is by plugging things directly into our brains so that no physical movement is actually required. No amount of flailing our limbs around can ever come close to recreating the actual activities of most game characters, so there's absolutely no point in trying to introduce motion controls that at best run headlong into uncanny valley territory, and most of the time can't even manage that.

The thing is, people are really good at immersing themselves in things (games, books, films, etc.) by simply focusing on them while ignoring everything else around them. Normal game controls allow that by only requiring minimal actions that are directly translated to in-game activity. Forcing people to awkwardly hop around their living room seriously breaks that immersion, but doesn't replace it with anything extra since the actions their taking aren't actually any closer to the in-game ones in any meaningful way. It's like telling people they could be more immersed in reading Lord of the Rings if they get up and go for a run every half hour so that their actions are closer to those of the characters.

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