Re: headhacker
>So there needs to be an eyetracking sensor and a forward looking sensor to recognize the display environment
Conversely (as the silence is deafening) - SMI had actually working (Google for IRL demos at various shows) foveated rendering with staggeringly good eye tracking via a pair of $10 mini cameras when Apple acquired them (depressingly though I guess it was inevitable someone huge would) earlier this year.
Cost in terms of sensors and processing power for rendering is pretty much cracked I think - there's already a huge weight of successful work in terms of environment sensing. I'd guess it's genuinely useful applications as much as anything which is now the challenge.