Reply to post: Re: VR audiences...

Virtual reality audiences stare straight ahead 75% of the time

LaeMing
Boffin

Re: VR audiences...

Yes, I don't consider this sort of thing 'Virtual Reality' at all, but 'Immersive Video' which is a potentially fine thing in itself but definitely not 'VR', which - to me at least - implies a good deal more interactivity than sitting on a moving track and turning one's head about.

POST COMMENT House rules

Not a member of The Register? Create a new account here.

  • Enter your comment

  • Add an icon

Anonymous cowards cannot choose their icon