Reply to post: Re: Remote pilots?

Boeing preps pilotless passenger flights – once it has solved the Sully problem, of course

Scoured Frisbee

Re: Remote pilots?

No reason you couldn't have constant / frequent simulated or replayed emergencies going on the remote pilot console, just halt the emergency at random if it's not live so you never know until the end if you got interrupted with a real one. I could see some benefit to having an expert in fatal crash situations piloting the craft, and making the whole thing one constant game would keep the remote pilot sharp for the real life situations.

Obviously that doesn't solve the connectivity problem but it's not completely silly. I'd love my pilot to be assisted by a remote emergency specialist, I just don't want to be on the plane where the remote pilot decides "oh this can't be real" and turns us sideways into the Atlantic.

Speaking of, I haven't read Ender's Game in a couple years.

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