Bit Steep
How do they calculate a half a billion value for Zenimax if total Oculus revs have been a quarter of a billion (taking the upper estimation of 400,000 @ $600 a piece = $240million).
How have Zenimax lost out on so much if Oculus have been unable to generate half that before costs during the peak of VR interest (which appears to be on the wane now, going the way of 3D tv's/movies).
Can't imagine there's much more legs left in the industry, everyone interested in the gimmick have bought their toy.