Reply to post: Making real war more like a board game -- in a sense

See that red spot on the chart? Sail over it and you'll find a Russian sub

ma1010
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Making real war more like a board game -- in a sense

There is one vast difference between playing a war game on a board and the real thing: knowing who is where - particularly the enemy, but sometimes even friendly forces - and what they're doing. On a board, you can just look at the pieces and know the overall picture. In real life, it's anything but like that. In a real war, it's very difficult to piece together fragmentary reports to get a clear picture of what is happening out there. That picture can easily get distorted from reality, which can lead to disastrous mistakes by misinformed commanders (among many other things, think "friendly fire.")

This new technology appears to be trying to fix that problem, pulling in information from many different sources, including drones, and putting everything together into a map that the commander can look at and know who and what is where. This sort of information is a very good weapon in and of itself, a really major advantage for you if the other side doesn't have it, and an epic fail for you if the other side has it and you don't.

Of course, I'd like to see a world in which there aren't any wars. But if we want to have a strong defense in case it is ever needed, this sort of technology is an essential game-changer to have in your possession.

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