Reply to post: An ogoing problem for over 30 years

Your next storage will be invisible (for a while)

martinusher Silver badge

An ogoing problem for over 30 years

>"cope with the increasing demand of high IOPS and low latency from primary applications"

Thrashing storage has been a problem with applications software for at least 30 years. Its actually an applications design issue but early PC applications writers had no idea that they were supposed to manage storage use, the just use computing resources as if they're infinite and whine when the app doesn't run fast enough.

This is a problem that hasn't been addressed while computing resources expand as fast as resource hogging (with the result that we now seem to need what was a decent sized supercomputer just to read email) but we are going to collide with limits sooner rather than later. We won't be able to address these issues overnight -- they're too baked in -- but future winners will be from the ranks of those that understand resource management and understand that bigger/faster isn't necessarily better.

POST COMMENT House rules

Not a member of The Register? Create a new account here.

  • Enter your comment

  • Add an icon

Anonymous cowards cannot choose their icon

Biting the hand that feeds IT © 1998–2022