Reply to post: Re: Come on real time mocap

Oculus Rift review-gasm round-up: The QT on VR

Steve Hersey

Re: Come on real time mocap

Hmmm. Full-body mocap would appear to be unnecessary if you have haptic gloves with motion tracking features; you're far more likely to care where your fingers are than your elbows, and the positional details of your legs can be similarly vague. Aside from which, your hands are usually in your normal field of view, which cuts down on the volume that has to be motion-captured.

While I myself am in the "Not quite there yet" camp, I *am* grateful to the early adopters who are buying this kit and thus creating the necessary preconditions for manufacturers to go that last vital, expensive, troublesome 10% of the way to "There it is!"

I'm looking forward to putting on VR kit, sitting in the cockpit of a virtual starfighter, and feeling the clicks as I press the buttons on the virtual control panel. Or even being able to type on a virtual keyboard (hey, now it's a work-related partial-disability adaptation to mitigate RSI from decades of beating on an actual keyboard!)

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