Re: OS X and Windows?
"It doesn't matter what Microsoft thinks. If intel, AMD and Nvidia all support it in their drivers, then it doesn't matter if Microsoft officially wants to support it. They already did it back when OpenGL wasn't what Microsoft wanted, and they are doing it now with Vulcan."
Exactly. Nvidia and AMD (also Intel) are running the show as far as 3D APIs and silicon go.
Since they've been able to assemble at Khronos, it means, to me, the API is gonna be the natural choice, onwards.