Quoting from the extremetech article you posted:
"For a few years now, marketing types and execs have been trumpeting the fact that smartphones have “console-quality graphics” — but this is false in every way except for resolution. Without getting into the complexities of 3D graphics, suffice it to say that it’s easy to render a world at 1920×1080. The hard bit is covering that world in high-quality textures, drawing lots of high-polygon models, and having the raw grunt to calculate how the lighting/physics/etc interact with everything — and in all of these cases, the iPhone 6 and every other mobile device sucks in comparison to the Xbox One or PS4."