Reply to post: Re: What about purely non-fun uses?

Humongous headsets and virtual insanity

Mark 85

Re: What about purely non-fun uses?

Right now, they are a novelty and probably for the near future. Once the killer app/use hits, they will take off. I don't think the gamers will be much of a market to recoup R&D costs. If a business use is found and companies jump on it, then the prices will drop and individuals will flock to that market.

Or, it may have to go vice versa.. the killer app/use that everyone wants or thinks they need and then business will adopt it.

I think the biggest market right now would be training, but it will take a lot of reasons for companies to spend the money for it since there's little profit motive for them. Governments... military, air traffic control would definitely benefit from it.

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