Reply to post: API standards

In Barcelona, no one can hear you scream ... HTC, Valve unleash Giger-inspired VR headgear

Boothy

API standards

Are all these various vendors of VR and AR hardware going to be sticking to some form of common API for the games and applications themselves?

I'm all for multiple competing companies bringing out their own hardware, as competition should be a good thing here. It should help keep the specs up, and the costs down.

But what I don't want to see is, 'VR Game X' requires the Rift, but 'VR Game Y' requires Vive etc.

Granted you might get one game running 'better' on certain hardware, i.e. one VR headset might have a better resolution, but another VR headset a better framerate, so some games would likely favour one vendor/headset model over another, but we should still be able to play all the VR games (for a given platform) on a single headset, irrespective of vendor.

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