Re: Roo Re: Evolving playable monsters?
".....it wasn't really possible to have a quick blast in the same way as Counterstrike et al, which pretty much eliminated the casual gamer." True, it was a steep and often abusive learning curve! Many a time I saw newbie players as gorges on the alien side build the wrong chamber and get an earful from more experienced players. And I remember hilarious games as a marine when no-one wanted to take responsibility and jump in the commander's chair for a good few minutes after the game started. Ah, happy days! NS2 went the wrong way, IMO, making the aliens use a commander too.
Evolve could be interesting if it was a team of different purpose aliens (tank, DPRs and medic) against a team of hunters with similar roles, they could even then swap sides at the end of a round. One alien vs four hunters seems a bit meh, TBH.