Reply to post: As much depth as TOWIE.

Space Commanders lock missiles on Elite's Frontier Devs

Kaltern

As much depth as TOWIE.

It wouldn't be so bad if the game has some sort of content.

I bought the early Beta access edition, and I'm not playing it any more.

I LOVED the original Elite, I lived in Frontier, but this... this is just boring. Hell I get 100% more enjoyment out of Euro Truck than this, and that literally is going from one place to another.

I think one of the main issues is the idea that players should have to manually do EVERYTHING. I mean, sure docking is fine, it's old school and you have the option of a docking computer.

But no autopilot when going from one station to another? Why? It's not as if you can click 'A' and then go make a coffee, cos you could be interdicted at any moment, but it sure as hell beats having to make sure you leave SuperCruise at precisely the right moment. It's a manual mechanic that wasn't even going to be IN the final game (it was added after alpha design discussions), so I don't know what was going to be in it's place.

Combat is clunky and slow, the deliberate crippling of yaw movement sounded like a good idea at first, but in practice, it's a forced mechanic that just doesn't make the slightest bit of sense in space. Even with it's many many issues, SC's combat is so much better.

Even the landing procedure is just odd... Ok, I get the reasoning behind there being no keybind for 'Request Docking Permission' - it will make macro-trading a lot more difficult - but it's not hard to overcome, and in the end is just an awkward way of yet again making manual control more prominent.

Mining is pointless.

This game is literally a timesink of the worst kind. If there was a bit more automation for travelling, then it might not be quite so bad. The laughable idea that your ship's navigation computer has absolutely no data on any other system except your starting one, and a couple of others (which I don't understand how or why), unless you purchase them from the map screen (not from Cartography, like you USED to be able to - another convoluted design change), makes no sense to me.

And WHY you get money for 'discovering' stars and planets is beyond me, considering that data for this already exists to buy! Naturally, if you visit a truly unexplored system (which mathematically, you will, if you travel far enough), you SHOULD get paid oodles of credits, and would make exploring worthwhile - but exploring a system WHEN THERE ARE PLAYER SHIPS IN THE SAME AREA is utterly stupid.

Elite is like an egg without a yolk, a sandwich without filling, beer without alcohol.

And it's boring as hell.

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