Reply to post: Re: Dear Mr Reviewer.

Shoot to THRILL: Assassin's Creed: Unity and Halo: Master Chief Collection

robin thakur 1

Re: Dear Mr Reviewer.

That's nonsense. Having played games in a time when 60fps was the norm, not the exception (Capcom fighting games, Virtua Fighter, Tekken) and were mandatory on the Dreamcast to output to VGA. I also spent hundreds of hours of my life benchmarking PC Graphics cards back in the day. I can tell the difference all the way upto 120Hz. Easily.

In general, very little I play these days looks fluid with a couple of exceptions. 30fps might create the illusion of motion but there is a world of difference between a movie running at 24fps (instantly noticeable to my eyes but entirely deliberate) and a game running at a smooth fluid 60fps. It increases my perception of the graphics in a game and it looks faster too. People have only gotten more accepting of 30fps games as the hardware in modern consoles is not upto pushing the geometry of games at 1080p/60 (or sometimes even 720p/60) without cutting corners, and most game sales are made through still shots on websites/magazines and lower res video on Youtube. Variable framerates are even worse than 30fps, I will begrudgingly admit. I think delevelopers believe that if the game world you offer is rich and realisitic enough to add more value than making it 60fps, that is a more desirable use of prcessing cycles, but it robs it of reality and clarity in my opinion, and I'm sure i'm not the only one.

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