Reply to post: The problem with WebGL on a professional level

iOS 8 release: WebGL now runs everywhere. Hurrah for 3D graphics!

El Zorro

The problem with WebGL on a professional level

...is having to not only worry about website or app rendering correctly on a dozen different browser and OSes, but also whether or not x million different graphics card and video driver version configurations are breaking your user's experience. ( much like traditional game development ).

POST COMMENT House rules

Not a member of The Register? Create a new account here.

  • Enter your comment

  • Add an icon

Anonymous cowards cannot choose their icon

Biting the hand that feeds IT © 1998–2021