Reply to post: Re: So WebGL

iOS 8 release: WebGL now runs everywhere. Hurrah for 3D graphics!

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Re: So WebGL

I wouldn't say "better" - in fact as a developer I would say the opposite. But as a consumer it means it is supported natively in the browser without the need for plugins. Unity doesn't work on iOS or any other browser which doesn't support plugins, unless you package it into a standalone app. If what you are making is a website with 3D content, that's not great.

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