Reply to post: Re: A sabotaged WebGL !

iOS 8 release: WebGL now runs everywhere. Hurrah for 3D graphics!

ThomH Silver badge

Re: A sabotaged WebGL !

Where "iOS memory problems that limit any sensible multi tasking" means "iOS will evict software that is in the background if software that is in the foreground needs the resources". It also has no relation whatsoever to what you're otherwise discussing: that if you write for WebGL rather than native on the same iOS device then you potentially have access to fewer extensions and lower numbers of varyings, uniforms, etc.

I'd have thought it was something to do with this being the first version of Apple's WebGL sandbox (WebGL having previously been available for iAds but not in the browser).

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