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iOS 8 release: WebGL now runs everywhere. Hurrah for 3D graphics!

Kristian Walsh

He wrote "three billion", not "three billion more"

Three billion is a good estimate of all mobile and desktop browsers that have hardware capable of running WebGL, were it supported.

Apple's contribution is only about 300,000~600,000 depending on how optimistic you are (not every iPhone/iPad sold can run the iOS 8 software that will provide WebGL), but that's not really why this is important. As the author mentioned, Web developers are Mac-heads (the bad ones never even look at another browser except Safari, judging by their shitty CSS), and it's hard to get someone interested in using a technology if their favourite computer's default browser doesn't use it (by default; I'm aware that you can turn on WebGL in Safari via the Developer menu).

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