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Tech that we want (but they never seem to give us)

Charles 9

I'd be for the first, if they can keep the power under control.

They're working on the E-Ink thing. Problem is that ink is the current state of the art has too low a resolution and too low a bit depth to make for a convincing image. Mirasol technology relies on a clever interferometry trick, but IINM can't readily do "half-on" color depth (the same problem e-Ink has). This hasn't been delivered simply because the tech isn't ready for prime-time yet.

Why would you want multiple e-ink pages? Doesn't that kinda defeat the purpose of an e-ink display? The flexible display I can go for, though.

I think true haptics suffer from a hard problem: reliably conveying an arbitrary sense of depth along the entire 2D plane. It's slightly similar to the volumetric display problem of projecting something seemingly solid into empty space.

VR will unavoidably cause Simulation Sickness at times because it's caused by the fact it's a simulation. If your eyes say you're moving but your ears (which hold your internal gyroscope) say you're not...well, get the barf bag ready.

I'll agree on Blender. I've been curious about 3D modeling, but have been turned off by Blender's complex interface. Why not take a cue from 3D map editors on how to better manipulate a 3D environment?

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